Thursday, June 9, 2022

Gaming




Gaming

I believe that the benefits of gaming in the classroom is that it helps students learn more, because students feel motivated to learn. If students have interest, then they will learn. Also, they feel confident and want to complete the activities. It helps them with self-esteem, language, and problem-solving skills. The authors said that there are a variety of software that helps teachers and parents to introduce quality learning material (Roblyer & Hughes, 2019). I see that because of games, students feel that they can do hard work that was impossible in the past. I also think that games help them to work as a team, they want to share their accomplishments with others and ask others for help.

          As for challenges, I think that when students are engaged with gaming, they do not want to do other activities that do not include games. They have a hard time to disconnect from the game and start next activities. Games should be used just for instruction. Research has found that games are not substitutes for other types of learning (Nguyen, 2021). So, gaming should be incorporated into lessons if they are relevant for learning objectives. As a strategy I use, is that students cannot have the iPad for more than 20 minutes. I think that students should have gaming in the classroom for a short period of time. So, they do not have too much time to be super engaged.

 

 

References

Nguyen, H. (2021). How to Use Gameplay to Enhance Classroom Learning. Edutopia.

https://www.edutopia.org/article/how-use-gameplay-enhance-classroom-learning

Roblyer, M. & Hughes, J. (2019). Integrating Educational Technology into teaching: Transforming learning across disciplines. Pearson.

 


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